GregStolze wrote:
I could bust your chops by pointing out that Bruce Miller did murder, comitted robbery with violence, and knocked his own daughter into a coma, but despite that, I'll buy the "heart of gold" argument. He always had good intentions, which I suppose makes him a tragic figure.
Why did you have to kill Peaches though?
The way you write Solomon makes me hate him. But that's essential for a villain

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I hope it didn't feel like I was just going through the motions with the politics -- I wasn't under any kind of quota pressure or anything. I was as comitted to those scenes, though maybe I'm just not as good at writing them.
I liked the way you presented the politics. I'm very vocal on the WW forum and my own forum about how much I hate the covenants and how we got rid of them completely for our games.
In your novels, it works, as it feels more like part of the world rather than a social group you join.
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As for Disciplines, I try to keep them as sedate as I can for several reasons. One, they'll wear out the reader if that's all there is.
I definately agree. Keep them low usage and when you describe them in the novels, don't refer to them by the game names it makes it seem more real.
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Two, a lot of times they require blood and my instinct is that vampires are going to be super-conservative with it.
I know when I am very conservative with blood. I rarely use powers which require vitae at all, especially with my Malkovian.
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Three, I keep the high-level stuff down because I feel that if the low level powers are cool enough for the starting characters of people actually playing the game, they should be cool enough for characters in novels who are (after all) intended to enhance the game. (From my perspective, they're PRIMARILY there to be agents of a great story, but don't tell Will I said so.)
-G.
Heh, I won't tell Will cause I agree with this, too.