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PostPosted: Sat Aug 13, 2011 8:58 am 
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Joined: Thu May 08, 2008 6:09 pm
Posts: 13
Location: Rendsburg Northern-Germany
First: I realy like the Fluid Combat! It makes the combat fast and more colorful.

But sorry, I have a big problem with two handed weapons and the fluid combat.

The shock damage of the two hands weapons (imho) cracks the balance. Amor Avoidance has the cost of 4 Shock or 6 Killing. This means, that every hit with a width of 4 or more ignores all the amour, what means that all Hits to the head with a width of more than 4 are deadly. Shilds ar ueseless!!

The similar event with Redirect. Beginning with a width of 3 sevens or 4 sixes, the hit will be always redirected to the head.


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PostPosted: Mon Aug 15, 2011 2:03 pm 
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Joined: Sat Jul 09, 2005 1:15 am
Posts: 831
OK. How d'you want to fix it?

-G.

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You like stories? I got stories. http://www.gregstolze.com/fiction_library/index.html


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PostPosted: Thu Aug 18, 2011 4:54 pm 
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Joined: Wed Jul 18, 2007 8:37 pm
Posts: 132
I haven't played with fluid combat, but the primary objection here seems to be "its too easy to instant kill with headshots" which is just kind of how ORE is. Typical ideas are to dog pile with more bad guys, use headless monsters, etc.

One option I like is to rearrange the hit locations so that the head is 1, which makes dodging and parrying more effective. Maybe just try raising the cost of that manuever or not allow it with 2 handers?


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PostPosted: Sat Aug 20, 2011 5:04 pm 
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Joined: Thu May 08, 2008 6:09 pm
Posts: 13
Location: Rendsburg Northern-Germany
GregStolze wrote:
OK. How d'you want to fix it?

-G.


My thoght:
Two handed weapons make with +2 Killing and 2 shock, if the attaker is not able to get
through his armor with his weapon.


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